State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2024

Top 5 Third Person Games on Android in the US: Q4 2023

Explore the performance of the top 5 third-person games on Android in the US during Q4 2023, with insights on downloads, revenue, and active users.

Top 5 Third Person Games on Android in the US: Q4 2023

In the fourth quarter of 2023, the top five third-person games on Android in the United States showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.

Race Master 3D - Car Racing, published by SayGames Ltd, experienced an impressive upward trend in both downloads and revenue. Downloads surged from 56K in late September to a peak of 146K in the week of November 20, eventually stabilizing around 106K by the end of December. Revenue followed a similar trajectory, starting at approximately $2.6K and culminating at about $6.4K in the final week of December. Weekly active users also saw a significant rise, reaching up to 521K in late November before settling at 452K by the end of the quarter.

Subway Surfers from SYBO Games maintained a strong presence with steady performance metrics. Downloads fluctuated, peaking at 127K in the week of December 25. Revenue showed consistency, hovering around $14K to $17K throughout the quarter. The game’s weekly active users remained robust, peaking at over 2.1M in mid-December.

Going Balls by Supersonic Studios LTD saw a mixed performance. Downloads peaked at 118K at the end of September but experienced a drop, later recovering to 98K by the end of December. Revenue remained relatively stable, with a slight increase towards the end of the quarter, reaching around $741. Weekly active users showed fluctuations, peaking at 293K in early October and settling around 263K by the end of December.

Real Car Driving: Race City 3D, a newer entrant by Botanica Global, exhibited steady download rates, starting at 70K and peaking at 87K in late October. Revenue remained modest, averaging around $50 to $135 throughout the quarter. Weekly active users showed a consistent increase, reaching up to 193K by the end of December.

Stumble Guys from Scopely demonstrated significant fluctuations in performance. Downloads peaked at 112K in late November but dropped to 79K by the end of December. Revenue varied greatly, starting at $90K in late September and dipping to $28K in mid-December, before recovering to $61K by the end of the quarter. Weekly active users also showed notable fluctuations, peaking at 483K in early October and ending the quarter at 360K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024